0.1.0 - Released February 4th 2016
- Gamemode release
Files between 0.1.1 and 0.2.1 were not recorded
0.2.1 - Released February 8th 2016
- 2 M9k weapon implementations
- New healthbar and ammo bar
- New NPC navigation
- Zombine added
- Crawler added
Files between 0.2.1 and 0.3.7 were not recorded
0.3.7 - Released February 27th 2016
- Survivor count added to HUD
- Name added to HUD
- Fixed zombine model
- New sounds
- Added irradiated crawler
- Added NPC teammates
- AI Improved
- Added weapon draw delay
- Added options
- Added spectator
- New map te3_nuclear
- Machines added to old maps
- Disabled player item pickup
- More m9k weapons added
- Irradiated fast zombie added
- NPC Citizens added
- Added spectating
- Fixed death errors
- Disabled pvp
- Round time no longer displays multiple times
Files between 0.3.7 and 0.5.3 were not recorded
0.5.3 - Released June 3rd 2016
- Added content folder
- Test added round system
- Lag reduced
- Added te3_lighthouse
- Added te3_antarctic_hospital
- Added te3_subway
- Added te3_nuclear
- Physics bender added
- Turrets added to te3_sewers
- Made water an out-of-bounds area
- Added crawlers
- NPC citizens now only spawn in singleplayer
- Disabled health pickup
- Fixed pvp issue
- Fixed change level
- Improved NPC think function
- Added new HP and armor bar
- Added custom ammo display
- Added player zombie HUD
- Added round timer
- Added upgraded weapons
- Added health number above players
- Added name above players
- Credit system added
- Added relog prevention
- Disabled /kill command
- Removed noclip for admins
- Added more M9k weapon implementations
- Machines now cost credits
0.5.7 - Released September 12th 2016
- Nextbot zombie added
- Added squads
- Removed te3_warehouse
- Radiated crawler removed
- Added upgrade weapon colors
- New weapon selection screen
- Redesigned HUD
Files between 0.5.7 and 0.8.2 need to be updated
0.8.2 - Released May 23rd 2017
- Server bug fixes
0.8.3 - Released May 24th 2017
- Server bug fixes
0.8.4 - Released June 9th 2017
- Server bug fixes
0.8.6 - Released June 12th 2017
- Bug fixes
- General improvments and balance fixes
- Repair tool for engineer (fixes turrets)
- Upgraded version of the barricade placer (unlimited but has cooldown)
- Zombie limit depending on amount of players in-game and difficulty
- Water boundary changes
- Turret price increased from 175 to 200
- Fixed mega zombie on servers
- Fixed bug for new players
- Fixed collision issues with other players
- Fixed physics bender not earning money
- Added option to disable physics bender and cyborg classes
- Cyborg class additions
- HUD minor changes
- New option to enable class names above players
- Animation fixes for zombie players
- HUD changes for player zombies
- Ability to see players through walls as zombie
- Nextbot headcrabs (semi-rare spawn and easy to kill. This is because HL2 headcrabs are so annoying)
- Nextbot zombine
- Info changed for turrets
0.8.8 - Released February 2nd 2018
- Bug fixes
- General improvments and balance changes
- Minor HUD changes
- Added zombine option to menu
- Mega zombie ignores turrets
- Mega zombie ragdoll fix
- Improved sword range
- Fixed HUD saying that turrets are 175$
- Changed heavy rifle to have near 100% accuracy
- Updated the cyborg class
- Fixed a bug that denied the mega zombie from releasing a player when killed
- Fixed mega zombie not facing the right way
- Fixed mega zombie not facing player the right way
- Fixed the player so when injured, they can no longer sprint
- Added a red tint to the player's screen when injured by a mega zombie
- Zombies no longer spawn unless 1 or more players have selected a class
- Zombies no longer spawn when in singleplayer spectator mode
- Added a dev info screen (type devinfo in console)
- Fixed headcrabs spawning other headcrabs
- Medic can heal injured teammates to 80 health, upgraded weapon is 100
- New map
- New runner zombie (only spawns in large maps)
- Developer note: Skeleton zombie is still in-game but it currently out of spawn queue due to many zombies getting stuck on him during his "rise" event.
- Headcrab health reduced from 50 to 35
- Improved stuck function to get nextbots unstuck from random places
- Upgraded weapon for citizen re-added ingame
- Complete weapon reworks to fix animation issues
- Stamina bug fix
- Changed player zombies movement
- Fixed bug where player zombie's attack sounds would all play at once in multiplayer
- Fixed bug where player zombie's death sounds would all play at once in multiplayer
- Free roam spectating changed
- Improved the unstuck function for zombies (Not perfect but way more reliable now)
- Improved think function
- Improved turret targetting
- Zombine sound bug fix
- Zombine attack positioning fix
0.9.0 - Released May 11th 2018
- Some cheating spots are blocked off
- [Community] Healthbars of nearby injured players shown on HUD for healers
- Headcrabs ignore turrets
- Mega zombies ignore turrets
- Zombines ignore turrets
- Unstuck feature is improved to make it impossible for a zombie to get stuck
- No headcrabs spawning for runner zombie
- HUD not displaying long names correctly fix
- Console commands are disabled for team selection
- Players getting stuck in turrets fix
- Disabled item pickup for all players
- Added controllable AI Teammates for singleplayer
- Speed changes for runner zombie
- Invincible zombies fix
- Turret E explode fix
- Fixed new player leaving bug in multiplayer
- Double barrel shotgun upgrade (This should've been in the game a long time ago)
- Added popup for joining too late
- Modified late joiners
- "Endgame" for 10+ minutes of playtime
- Complete credit system rework
- [Community] Skill tree
- [Community] The running hoard (Changes zombies to runners in small maps after 15 minutes of play time)
- [Community] Endgame changes (Victory music or something along those lines)
- [Community] Turrets giving credits
- Turret player and map limit (changes depending on amount of players in-game)
- Menu background picture changes (Unaware the images were taken from another addon. Will be replacing)
- Fixed unlimited sprinting bug
- Fixed headcrab jump taking 15 health
- Fixed headcrab jump error
- Decreased headcrab spawnrate
- Fixed sprinting issue
- Weapon reworks
- Massive balancing changes
- Removed color-coded ammo and survivor count due to inaccuracy since 0.4.0
- New gun sounds
- M9k bug fixes
- Class color changes
- Convar changes (posting forum post on the list of convars)
- Headcrabs latch on to npc teammates and turn them into a new zombie
- Reworks to most weapons
- Fixed halos not drawing correctly around players
- Disabled player zombie sprint
- Added option to disable outlines around zombies & players (helps reduce lag but you will be at a disadvantage)
- New weapon select screen
- Turret placer now places at pointed position
- Crossbow nerf
- Shotgun & double barrel shotgun buffs
- Zombine grenade fix
- Default round time changed from 10 minutes to 15 minutes
- Class selection screen set to center for all resolutions
- HUD changes for resolution changes
- Re-added old zombie
- Changed ammo table to ammo crate
- Info shown on weapons
- Headshot nerfs for most weapons
- Logo & Icon changes
- Skeleton replacement. Readded to game
- Collisions removed for players and turrets
- Mega zombie health changes
- Mega zombie skin changes
- Mega zombie movement and behavior changes
- Invincible zombies fix
- More zombie attack animations and sounds added
- F2 displays options panel
- F1 displays skill tree
- Stamina restore/drain bug fixes
- Turrets now light on fire when below 50HP
0.9.0.6 - Released May 12th 2018
- Fixed M9k bugs
- Fixed weapon display issue
- Fixed zombies not spawning when someone is choosing class
- Fixed map change when joining late with 0 players
- Removing Medishot Model (Not my model)
- USP model fix
- Options not saving
- Fixed turrets not giving credits all the time
- Fixed machines in te3_subway being in the floor
- Fixed double barrel ammo not working
0.9.0.7 - Released May 13th 2018
- Fixed color error for new players
0.9.2 - Released May 25th 2018
- Zombies launch props on difficulty 3. Destroy from difficulty 0-2
- Removing M9K support
- Mega Zombie attack range #2 additions
- Levels increased
- EXP saving added
- HUD redesign
- New class selection screen
- 2 new player zombies
- Exploding poison zombie replaced
- Headcrabs on player zombies
- Player zombie timer reduced
- Path finding issue in sludge resolved
- Zombies dying in water on sludge fixed
- Zombies create fire right before spawning
- Zombies no longer get stuck in ceilings
- Zombies no longer get stuck in te3_subway
- Some class reworking
- Some weapon bug fixes (double barrel & crossbow)
- Balance changes
- Ammo supplier now collects ammo from the main ammo supply box
- Ammo supplier can place new boxes with limited ammo
- Ammo supplier has 1 ammo kit that gives random secondary or primary to select player. If player is holding a weapon such as pistol, he will receive that ammo type. If he is holding a weapon such as crowbar, it will be randomized
- Fixed zombine grenade and citizen weapon pickup
- All iron sights fixed
- All known weapon bugs fixed
- Weapon reworks
- Upgraded weapon reworks
- Added tips
- Fixed inaccurate tips
- Updated weapon info
- Lag spikes reduced
- Glock 18 removed
- Glock 17 removed
- USP removed
- Famas removed
- Currency system inflated
- Balanced currency system
- Fixed spectate error
- Joining players are now invisible until class is chosen
- Fixed map spawns
- Nextbot map issues resolved on all maps
- Removed all cheating spots
- Removed ladders
- Removed Counter Strike Source support
- Removed antarctic hospital
- Fixed text drawing behind props
0.9.3 - Released June 3rd 2018
- Fixed upgraded LMG errors with spread
- Player zombie spawns in sludge fixed
- Added price text for skill tree on every button
- Allowed medkits and health vials to be picked up
- Mega zombie grenade damage reduced (400 to 50)
- Turret lag on servers and some low-end computers fixed
- Zombies now teleport back to spawn when stuck instead of attempting to get unstuck (NEW MAPS ONLY. Old maps kill the zombie instead)
- Zombies now spread out when attacking
- Machine delay time reduced from 2 to 1.2
- Door being drawn as a machine fixed
- Heavy machine gun upgraded nerf
- New map te3_desert_bunker
- New map te3_spongelantis
- Collect ammo with both supplier tools
- Prop pickup reenabled
- SMG damage increased
- Turrets no longer overheat (Readding in future nexbot turrets)
- Turrets no longer give money to player (Readding in future nexbot turrets)
- Turrets no longer give experience to player (Readding in future nexbot turrets)
- Announcement panel (Only displayed for major bugs announcements or major changes)
0.9.4 - Released June 5rd 2018
- Fully functional nextbot turrets
- Upgradable turret
- Fixed pickup props issue
- Fixed turret placer issue
- Turret info and repair tool changed to turret repair and upgrade tool
- Overheat and Health turret info displayed above turrets for engineers only
- Some upgraded weapons have unique names
- Fixed announce panel (its funny how I needed this to work this update and I forgot to update it)
- Fixed spectate HUD
- Lag spikes reduced
- Fixed all ammo pickups
- Gamemode run speed increased
- Fixed light assault class name
0.9.5 - Released June 12th 2018
- Fixed model issues in te3_desert_bunker
- Fixed lighting issues in te3_desert_bunker
- Added new lighting to te3_desert_bunker
- Fixed framerate issue in te3_spongelantis
- Fixed corpse and table placements in te3_spongelantis
- New version of the map sewers: te3_sewers_a
- New version of the map sewers: te3_sewers_b
- Zombie timers modified for difficulty 0, 1 and 2
- Updated tips
- Tips now show up every 2 minutes and 30 seconds showing how to open skill tree and options
- Tips now work on multiplayer and singleplayer
- Upgraded turret nerf
- Added weapon name to ammo display on bottom right when using weapon that doesn't require ammo
- Map changing no longer swaps to the same map
- Fixed bug where zombies would stop spawning at 16 or more players
- Fixed dual pistols infinite reloading
- Scientist zombie and normal zombie run after 2 minutes of not being killed
- Fixed zombie errors with turret death and barricade destruction
- Locked game time to 15 minutes
- Mega zombie grenade radius increased slightly (not as much as before)
0.9.5.2 - Released June 13th 2018
- Fixed clientside ragdolls for addons that changed the physics
0.9.8 - Released July 2018
- Soda machine changed to armor generator
- Food shelf changed to health regenerator
- Zombie drops changed
- Removed useless drops from zombies
- Zombie behaviour updated
- Zombie movement fixes
- Zombie functions polished
- New map te3_sewers_c
- New map te3_sewers
- New map te3_hospital
- Modifications to all maps
- New cheat spots blocked
- Gamemode functionality improvements
- More tips & better tip system
- Controls displayed with class selection screen
- Options displayed with class selection screen
- New backgrounds
- Removed test map te3_sewers
- Removed test map te3_sludge
- Removed test map te3_warehouse
- Removed test map te3_facility
- Removed backgrounds that aren't mine from early development
- Player zombie and survivor spawns are now no longer in fixed locations. Built in map by default
- Fixed zombie player spawns in maps with events
- HUD armor and healthbar changes
- Class balance changes
- Players no longer float in the air on spawn
- Player spawns are now "info_player_target" for map creators
- Player zombie spawns are now "info_snipertarget" for map creators
- Zombie spawns are now "info_target" for map creators
- Machine ID spawns are now "prop_dynamic" for map creators
- Upgraded turret 1 nerfed
- Zombine pulling out grenade and doing nothing fixed
- Zombine TPose on rare occasion fixed
- Mega zombie can do 2 attacks at once fixed
- Increased health or armor draws weird above players fixed
- Zombine throwing prop and pulling out grenade at the same time makes him run full speed fixed
- Errors choosing weapon when mega zombie hits you fixed
- Recoil reduce does not work on all weapons fixed
- Difficulty 1 spawn timer decreased
- Citizen changed to civilian
- Civilian armor generator disappear timer reduced from 10 to 6 seconds
- Civilian health packs model changed from bottle to health pack
- Civilian health pack healing reduced from (35 to 70) to (35 to 50)
- Heal gun cooldown weapon swap fix
- See dangerous zombies through walls ability modified and fixed
- Options menu is more responsive for different resolutions
- Top of the HUD now changes with your color scheme options
- Hitmarkers for zombie players when attacking survivors
- Fixed text displaying 3 different names for explosive player zombie
- Fixed timer displaying different across clients
- Fixed fast zombies and headcrabs from jumping at zombie players
- Fixed mega zombie throwing grenade after death
- Removed extra spawn on top of te3_desert_bunker