The Evolved

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[BETA] The Evolved

Free Garry's Mod Addon - This gamemode is under construction but is available to play. Available to download in the steam workshop.

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Evolved Zombie
Evolved Zombie

The result of the Black Mesa incident. Do not underestimate these zombies. They have strength in numbers.

Health: 65
Speed: 35
Damage: 10
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Scientist
Scientist

In the lab "Spongelantis," these scientists made a last stand by attempting to biologically make themselves stronger in order to fight the horde coming to them, sadly this wasn't enough.. Some of these zombies are from the Black Mesa incident, not the Spongelantis attack.

Health: 100
Speed: 35
Damage: 8
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Persistor
Persistor

Named after the word "Persistent," these zombies are just that. Their fellow zombies do not keep up the same pace as the persistors due to their persistent attitude.

Health: 50
Speed: 90
Damage: 8
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Evolved Headcrab
Evolved Headcrab

These aren't like normal headcrabs. These have different characteristics. Easy to kill but due to their strange genetics, it is unknown what the victim will become.

Health: 35
Speed: Dynamic
Damage: 5
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Mega Zombie
Mega Zombie

Once a myth...now a terrifying reality

Health: Dynamic
Speed: Dynamic
Damage: Dynamic
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Zombine
Zombine

Infected Combines. These aren't like the normal ones.. the evolved zombines are much more aggressive, and their grenades are much more deadly. Avoid them at all costs.

Health: 50
Speed: 90
Damage: 8
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Sprinter
Sprinter

Recently infected zombies. These zombies are really, really fast. Even one catching you by surprise can mess up your survival.

Health: 65
Speed: Random (120-250)
Damage: 10
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Evolved Fast Zombie
Evolved Fast Zombie

These zombies have very similar behavior to the original fast zombies. However, they seem to be much more aggressive and quick.

Health: 35
Speed: 200
Damage: 5
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Ascender
Ascender

The origin of these zombies is unknown. They tend to be the cause of many survivor camps being destroyed. If you see one, good luck.

Health: Unknown
Speed: Unknown
Damage: Unknown
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Irradiated Zombie
Irradiated Zombie

Not sure how these came to be. They look just like normal zombies. However, their need for death seems to be much higher than normal zombies. Say your prayers. In hordes they can wipe out anyone.

Health: 65
Speed: 200
Damage: 10
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Irradiated Fast Zombie
Irradiated Fast Zombie

These zombies have very similar behavior to their fast zombie predecessors. However, these can outrun almost everybody and they can tear anyone to shreds with ease.

Health: 60
Speed: 260
Damage: 10
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Irradiated Unknown
Irradiated Unknown

Unknown zombie type. Heard of, never seen. Probably just a myth. Rumor has it that these are irradiated as well and not to be messed with.

Health: Unknown
Speed: Unknown
Damage: Unknown
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Screamers
Screamers

Faster than sprinters, faster than fast zombies. They come in groups, and they will tear you to pieces. At the moment, they are only seen in some parts of the world, but it won't be long until they spread.

Health: 50
Speed: 325
Damage: 5

NOTE: THESE WEAPONS ARE USING HL2 TEXTURES AS PLACEHOLDERS



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Crowbar
Crowbar

Out of ammo? This is your last resort.

Damage: 24
Delay: 0.8
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Upgraded Crowbar
Upgraded Crowbar

Out of ammo? This is your last resort.

Damage: 24
Delay: 0.5
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Stunstick
Stunstick

Stronger last resort weapon. Only for those suited for it.

Damage: 38
Delay: 0.8
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Upgraded Stunstick
Upgraded Stunstick

Stronger last resort weapon. Only for those suited for it.

Damage: 38
Delay: 0.5
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Sword
Sword

Why are you using this in a zombie apocalypse?

Damage: Explosive(Temporary)
Delay: 0.8
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Excalibur
Excalibur

This makes more sense.

Damage: Explosive(Temporary)
Delay: 0.6

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SMG
SMG

SMG with a decent sized clip for people with decent mobility.

Damage: 7
Clipsize: 50
Automatic: True
Fire Rate: 12.5bps
Bullets Per Shot: 1
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Upgraded SMG
Upgraded SMG

SMG with a decent sized clip for people with decent mobility.

Damage: 10
Clipsize: 50
Automatic: True
Fire Rate: 12.5bps
Bullets Per Shot: 1
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Light Machine Gun
Light Machine Gun

Light machine gun focused on medium damage and light mobility.

Damage: 11
Clipsize: 30
Automatic: True
Fire Rate: 13.3bps
Bullets Per Shot: 1
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Upgraded Light Machine Gun
Upgraded Light Machine Gun

Light machine gun focused on medium damage and light mobility.

Damage: 14
Clipsize: 35
Automatic: True
Fire Rate: 16.6bps
Bullets Per Shot: 1
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Heavy Machine Gun
Heavy Machine Gun

Use for mowing down targets. Low mobility, high damage.

Damage: 23
Clipsize: 25
Automatic: True
Fire Rate: 5bps
Bullets Per Shot: 1
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Upgraded Heavy Machine Gun
Upgraded Heavy Machine Gun

Use for mowing down targets. Low mobility, high damage.

Damage: 5
Clipsize: 25
Automatic: True
Fire Rate: 6.6bps
Bullets Per Shot: 3
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UZI
UZI

High powered, lightweight weapon with a large clip.

Damage: 4
Clipsize: 45
Automatic: True
Fire Rate: 10bps
Bullets Per Shot: 3
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lil UZI
lil UZI

High powered, lightweight weapon with an extended clip.

Damage: 5
Clipsize: 75
Automatic: True
Fire Rate: 10bps
Bullets Per Shot: 3
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Shotgun
Shotgun

High damage weapon up close.

Damage: 8
Clipsize: 8
Automatic: False
Fire Rate: Manual
Bullets Per Shot: 6
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Preceptor
Preceptor

High damage weapon up close.

Damage: 10
Clipsize: 12
Automatic: True
Fire Rate: 1.25bps
Bullets Per Shot: 7
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Double Barrel Shotgun
Double Barrel Shotgun

"Special Shotgun. 2 bullets, long range, heavy damage."

Damage: 16
Clipsize: 2
Automatic: False
Fire Rate: Manual
Bullets Per Shot: 5
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The American Dream
The American Dream

Special Shotgun. 6 bullets, short range, heavy damage.

Damage: 16
Clipsize: 6
Automatic: False
Fire Rate: Manual
Bullets Per Shot: 8
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Rifle
Rifle

Rifle used to take out targets in a single shot.

Damage: 70
Clipsize: 4
Automatic: True
Fire Rate: 1bps
Bullets Per Shot: 1
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Upgraded Rifle
Upgraded Rifle

Rifle used to take out targets in a single shot.

Damage: 70
Clipsize: 7
Automatic: True
Fire Rate: 2bps
Bullets Per Shot: 1
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Crossbow
Crossbow

Energy bolt crossbow. Useful for quickly taking out specific enemies.

Damage: 4
Clipsize: 8
Automatic: False
Fire Rate: Manual
Bullets Per Shot: 6
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The Rodney
The Rodney

Energy bolt crossbow. Useful for quickly taking out specific enemies.

Damage: 5
Clipsize: 12
Automatic: True
Fire Rate: 4
Bullets Per Shot: 6
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Physics Controller
Physics Controller

This weapon is being reworked. No information will be provided.

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Physics Controller
Physics Controller

This weapon is being reworked. No information will be provided.


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Pistol
Pistol

Basic secondary.

Damage: 15
Clipsize: 18
Automatic: False
Fire Rate: Manual
Bullets Per Shot: 1
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Upgraded Pistol
Upgraded Pistol

Basic secondary.

Damage: 17
Clipsize: 21
Automatic: False
Fire Rate: Manual
Bullets Per Shot: 1
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Magnum
Magnum

Strong secondary. Useful for taking out single targets.

Damage: 34
Clipsize: 6
Automatic: False
Fire Rate: 1.4bps
Bullets Per Shot: 1
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Upgraded Magnum
Upgraded Magnum

Strong secondary. Useful for taking out single targets.

Damage: 42
Clipsize: 6
Automatic: True
Fire Rate: 5bps
Bullets Per Shot: 1
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Igniter
Igniter

Light zombies on fire.

Damage: Fire
Clipsize: 4
Automatic: False
Fire Rate: Manual
Bullets Per Shot: 1
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Boom Boom Cannon
Boom Boom Cannon

Light zombies on fire...with a bang.

Damage: Explosive
Clipsize: 1
Cooldown: 20s
Fire Rate: Manual
Bullets Per Shot: 1
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Dual Pistols
Dual Pistols

Kill enemies at twice the speed.

Damage: 14
Clipsize: 18
Automatic: False
Fire Rate: Manual
Bullets Per Shot: 1
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Upgraded Dual Pistols
Upgraded Dual Pistols

Kill enemies at twice the speed.

Damage: 16
Clipsize: 24
Automatic: False
Fire Rate: Manual
Bullets Per Shot: 1

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HealGun
HealGun

Special weapon used to heal teammates. Can also heal players injured by a Mega Zombie.

HP Amount: 20
Cooldown: 60s
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Upgraded HealGun
Upgraded HealGun

Special weapon used to heal teammates. Can also heal players injured by a Mega Zombie.

HP Amount: 25
Cooldown: 30s
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Barricade Creator
Barricade Creator

This utility is being reworked. No information will be provided.

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Barricade Creator
Barricade Creator

There is no upgrade to this utility.

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Turret Placer
Turret Placer

This utility places a turret.

Cooldown: 5s
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Upgraded Turret Placer
Upgraded Turret Placer

There is no upgrade to this utility.

Cooldown: 5s
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Turret MultiTool
Turret MultiTool

This utility repairs turrets or upgrades them.

HP Amount: 2
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Upgraded Turret MultiTool
Upgraded Turret MultiTool

There is no upgrade to this utility yet.

HP Amount: 2
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Ammo Box Placer
Ammo Box Placer

This utility collects ammo from the main storage unit.

Ammo Collect Amount: 150
Cooldown: 60s
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Ammo Box Placer
Ammo Box Placer

There is no upgrade to this utility.

Ammo Collect Amount: 150
Cooldown: 60s
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Ammunition Kit
Ammunition Kit

This utility gives players ammo.

Ammo Collect Amount: 150
Cooldown: 60s
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Ammunition Kit
Ammunition Kit

There is no upgrade to this utility.

Ammo Collect Amount: 150
Cooldown: 60s
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Food Storage Unit
Food Storage Unit

This utility gives players health.

Cooldown: 60s
HP Amount: 35-70
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Health Regenerator
Health Regenerator

This utility gives players health.

Cooldown: 60s
HP Amount: Regenerative
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Broken Utility
Broken Utility

This utility is broken...maybe you can fix it?

Cooldown: 60s
HP Amount: 35-70
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Armor Regenerator
Armor Regenerator

This utility gives players armor.

Cooldown: 60s
HP Amount: Regenerative
Classes will be reworked between 0.9.0 - 1.0.0. They will be displayed here.

Offense

  1. Decreased Weapon Recoil
  2. Increased Crowbar Damage
  3. Increased Crowbar Swing Speed
  4. Increased Headshot Damage
  5. Spiked Armor (When armor is on, do 35 damage to zombies that attack you)

Utility

  1. See Tables and Machines Through Walls
  2. See Dangerous Zombies Through Walls (Zombines, Mega Zombies, Ascenders, Irradiated Fast Zombies)
  3. More Bullets From Ammo Shop
  4. Decreased Shop Prices
  5. Increased EXP Gain

Mobility

  1. Max Stamina Increase
  2. Faster Stamina Regen
  3. Higher Jump Height
  4. Faster Sprint Speed
  5. Faster Walking Speed

Defense

  1. Armor Pickups Give More Armor
  2. Maximum Armor Increase (100 to 150)
  3. Maximum Health Increase (100 to 150)
  4. Armor Generation (+ 1 Every 6 Seconds)
  5. Auto Health Regen (+ 1 Every 3 Seconds)

Desert Bunker

Map Size: Hybrid

Spongelantis

Map Size: Medium

City 17: Sewers Section A

Map Size: Small

City 17: Sewers Section B

Map Size: Small

City 17: Sewers Section C

Map Size: Small

City 17: Sewers

Map Size: Large

Hospital

Map Size: Medium

    === BETA Testers ===


  • Aloha! / AraTwentyOne

    Versions (0.1.8 to 0.6.2)
  • Did general testing of gamemode functionality and bug testing.

  • LemonEmolga

    Versions (0.2.0 - 0.6.2)
  • Did general testing of gamemode functionality and bug testing. Came up with the idea of adding more classes. Specifically the crossbow addition.

  • Dalex_For_The_Win

    Versions (0.3.5 - 0.6.0)
  • Did bug testing for very specific error patching.

  • Sakke

    Versions (0.8.2 - 0.9.8)
  • Did general testing of gamemode functionality and bug testing. Also was the EU server owner and helped me become aware of any issues with server compatibility. Created groups of players to give me general feedback on what they liked/disliked about the state of the game.

  • MilothePotatoLord / Daniel1732

    Versions (0.1.0 - Current)
  • Does general testing of gamemode functionality, bug testing, and balancing. Came up with the most ideas and made the original idea for the Spongelantis map. The code name was named after his cat. Also created the idea for the physics bender class in order to replace the once broken medic barrel launcher.

0.1.0 - Released February 4th 2016

- Gamemode release

Files between 0.1.1 and 0.2.1 were not recorded

0.2.1 - Released February 8th 2016

- 2 M9k weapon implementations
- New healthbar and ammo bar
- New NPC navigation
- Zombine added
- Crawler added

Files between 0.2.1 and 0.3.7 were not recorded

0.3.7 - Released February 27th 2016

- Survivor count added to HUD
- Name added to HUD
- Fixed zombine model
- New sounds
- Added irradiated crawler
- Added NPC teammates
- AI Improved
- Added weapon draw delay
- Added options
- Added spectator
- New map te3_nuclear
- Machines added to old maps
- Disabled player item pickup
- More m9k weapons added
- Irradiated fast zombie added
- NPC Citizens added
- Added spectating
- Fixed death errors
- Disabled pvp
- Round time no longer displays multiple times

Files between 0.3.7 and 0.5.3 were not recorded

0.5.3 - Released June 3rd 2016

- Added content folder
- Test added round system
- Lag reduced
- Added te3_lighthouse
- Added te3_antarctic_hospital
- Added te3_subway
- Added te3_nuclear
- Physics bender added
- Turrets added to te3_sewers
- Made water an out-of-bounds area
- Added crawlers
- NPC citizens now only spawn in singleplayer
- Disabled health pickup
- Fixed pvp issue
- Fixed change level
- Improved NPC think function
- Added new HP and armor bar
- Added custom ammo display
- Added player zombie HUD
- Added round timer
- Added upgraded weapons
- Added health number above players
- Added name above players
- Credit system added
- Added relog prevention
- Disabled /kill command
- Removed noclip for admins
- Added more M9k weapon implementations
- Machines now cost credits

0.5.7 - Released September 12th 2016

- Nextbot zombie added
- Added squads
- Removed te3_warehouse
- Radiated crawler removed
- Added upgrade weapon colors
- New weapon selection screen
- Redesigned HUD

Files between 0.5.7 and 0.8.2 need to be updated

0.8.2 - Released May 23rd 2017

- Server bug fixes

0.8.3 - Released May 24th 2017

- Server bug fixes

0.8.4 - Released June 9th 2017

- Server bug fixes

0.8.6 - Released June 12th 2017

- Bug fixes
- General improvments and balance fixes
- Repair tool for engineer (fixes turrets)
- Upgraded version of the barricade placer (unlimited but has cooldown)
- Zombie limit depending on amount of players in-game and difficulty
- Water boundary changes
- Turret price increased from 175 to 200
- Fixed mega zombie on servers
- Fixed bug for new players
- Fixed collision issues with other players
- Fixed physics bender not earning money
- Added option to disable physics bender and cyborg classes
- Cyborg class additions
- HUD minor changes
- New option to enable class names above players
- Animation fixes for zombie players
- HUD changes for player zombies
- Ability to see players through walls as zombie
- Nextbot headcrabs (semi-rare spawn and easy to kill. This is because HL2 headcrabs are so annoying)
- Nextbot zombine
- Info changed for turrets

0.8.8 - Released February 2nd 2018

- Bug fixes
- General improvments and balance changes
- Minor HUD changes
- Added zombine option to menu
- Mega zombie ignores turrets
- Mega zombie ragdoll fix
- Improved sword range
- Fixed HUD saying that turrets are 175$
- Changed heavy rifle to have near 100% accuracy
- Updated the cyborg class
- Fixed a bug that denied the mega zombie from releasing a player when killed
- Fixed mega zombie not facing the right way
- Fixed mega zombie not facing player the right way
- Fixed the player so when injured, they can no longer sprint
- Added a red tint to the player's screen when injured by a mega zombie
- Zombies no longer spawn unless 1 or more players have selected a class
- Zombies no longer spawn when in singleplayer spectator mode
- Added a dev info screen (type devinfo in console)
- Fixed headcrabs spawning other headcrabs
- Medic can heal injured teammates to 80 health, upgraded weapon is 100
- New map
- New runner zombie (only spawns in large maps)
- Developer note: Skeleton zombie is still in-game but it currently out of spawn queue due to many zombies getting stuck on him during his "rise" event.
- Headcrab health reduced from 50 to 35
- Improved stuck function to get nextbots unstuck from random places
- Upgraded weapon for citizen re-added ingame
- Complete weapon reworks to fix animation issues
- Stamina bug fix
- Changed player zombies movement
- Fixed bug where player zombie's attack sounds would all play at once in multiplayer
- Fixed bug where player zombie's death sounds would all play at once in multiplayer
- Free roam spectating changed
- Improved the unstuck function for zombies (Not perfect but way more reliable now)
- Improved think function
- Improved turret targetting
- Zombine sound bug fix
- Zombine attack positioning fix

0.9.0 - Released May 11th 2018

- Some cheating spots are blocked off
- [Community] Healthbars of nearby injured players shown on HUD for healers
- Headcrabs ignore turrets
- Mega zombies ignore turrets
- Zombines ignore turrets
- Unstuck feature is improved to make it impossible for a zombie to get stuck
- No headcrabs spawning for runner zombie
- HUD not displaying long names correctly fix
- Console commands are disabled for team selection
- Players getting stuck in turrets fix
- Disabled item pickup for all players
- Added controllable AI Teammates for singleplayer
- Speed changes for runner zombie
- Invincible zombies fix
- Turret E explode fix
- Fixed new player leaving bug in multiplayer
- Double barrel shotgun upgrade (This should've been in the game a long time ago)
- Added popup for joining too late
- Modified late joiners
- "Endgame" for 10+ minutes of playtime
- Complete credit system rework
- [Community] Skill tree
- [Community] The running hoard (Changes zombies to runners in small maps after 15 minutes of play time)
- [Community] Endgame changes (Victory music or something along those lines)
- [Community] Turrets giving credits
- Turret player and map limit (changes depending on amount of players in-game)
- Menu background picture changes (Unaware the images were taken from another addon. Will be replacing)
- Fixed unlimited sprinting bug
- Fixed headcrab jump taking 15 health
- Fixed headcrab jump error
- Decreased headcrab spawnrate
- Fixed sprinting issue
- Weapon reworks
- Massive balancing changes
- Removed color-coded ammo and survivor count due to inaccuracy since 0.4.0
- New gun sounds
- M9k bug fixes
- Class color changes
- Convar changes (posting forum post on the list of convars)
- Headcrabs latch on to npc teammates and turn them into a new zombie
- Reworks to most weapons
- Fixed halos not drawing correctly around players
- Disabled player zombie sprint
- Added option to disable outlines around zombies & players (helps reduce lag but you will be at a disadvantage)
- New weapon select screen
- Turret placer now places at pointed position
- Crossbow nerf
- Shotgun & double barrel shotgun buffs
- Zombine grenade fix
- Default round time changed from 10 minutes to 15 minutes
- Class selection screen set to center for all resolutions
- HUD changes for resolution changes
- Re-added old zombie
- Changed ammo table to ammo crate
- Info shown on weapons
- Headshot nerfs for most weapons
- Logo & Icon changes
- Skeleton replacement. Readded to game
- Collisions removed for players and turrets
- Mega zombie health changes
- Mega zombie skin changes
- Mega zombie movement and behavior changes
- Invincible zombies fix
- More zombie attack animations and sounds added
- F2 displays options panel
- F1 displays skill tree
- Stamina restore/drain bug fixes
- Turrets now light on fire when below 50HP

0.9.0.6 - Released May 12th 2018

- Fixed M9k bugs
- Fixed weapon display issue
- Fixed zombies not spawning when someone is choosing class
- Fixed map change when joining late with 0 players
- Removing Medishot Model (Not my model)
- USP model fix
- Options not saving
- Fixed turrets not giving credits all the time
- Fixed machines in te3_subway being in the floor
- Fixed double barrel ammo not working

0.9.0.7 - Released May 13th 2018

- Fixed color error for new players

0.9.2 - Released May 25th 2018

- Zombies launch props on difficulty 3. Destroy from difficulty 0-2
- Removing M9K support
- Mega Zombie attack range #2 additions
- Levels increased
- EXP saving added
- HUD redesign
- New class selection screen
- 2 new player zombies
- Exploding poison zombie replaced
- Headcrabs on player zombies
- Player zombie timer reduced
- Path finding issue in sludge resolved
- Zombies dying in water on sludge fixed
- Zombies create fire right before spawning
- Zombies no longer get stuck in ceilings
- Zombies no longer get stuck in te3_subway
- Some class reworking
- Some weapon bug fixes (double barrel & crossbow)
- Balance changes
- Ammo supplier now collects ammo from the main ammo supply box
- Ammo supplier can place new boxes with limited ammo
- Ammo supplier has 1 ammo kit that gives random secondary or primary to select player. If player is holding a weapon such as pistol, he will receive that ammo type. If he is holding a weapon such as crowbar, it will be randomized
- Fixed zombine grenade and citizen weapon pickup
- All iron sights fixed
- All known weapon bugs fixed
- Weapon reworks
- Upgraded weapon reworks
- Added tips
- Fixed inaccurate tips
- Updated weapon info
- Lag spikes reduced
- Glock 18 removed
- Glock 17 removed
- USP removed
- Famas removed
- Currency system inflated
- Balanced currency system
- Fixed spectate error
- Joining players are now invisible until class is chosen
- Fixed map spawns
- Nextbot map issues resolved on all maps
- Removed all cheating spots
- Removed ladders
- Removed Counter Strike Source support
- Removed antarctic hospital
- Fixed text drawing behind props

0.9.3 - Released June 3rd 2018

- Fixed upgraded LMG errors with spread
- Player zombie spawns in sludge fixed
- Added price text for skill tree on every button
- Allowed medkits and health vials to be picked up
- Mega zombie grenade damage reduced (400 to 50)
- Turret lag on servers and some low-end computers fixed
- Zombies now teleport back to spawn when stuck instead of attempting to get unstuck (NEW MAPS ONLY. Old maps kill the zombie instead)
- Zombies now spread out when attacking
- Machine delay time reduced from 2 to 1.2
- Door being drawn as a machine fixed
- Heavy machine gun upgraded nerf
- New map te3_desert_bunker
- New map te3_spongelantis
- Collect ammo with both supplier tools
- Prop pickup reenabled
- SMG damage increased
- Turrets no longer overheat (Readding in future nexbot turrets)
- Turrets no longer give money to player (Readding in future nexbot turrets)
- Turrets no longer give experience to player (Readding in future nexbot turrets)
- Announcement panel (Only displayed for major bugs announcements or major changes)

0.9.4 - Released June 5rd 2018

- Fully functional nextbot turrets
- Upgradable turret
- Fixed pickup props issue
- Fixed turret placer issue
- Turret info and repair tool changed to turret repair and upgrade tool
- Overheat and Health turret info displayed above turrets for engineers only
- Some upgraded weapons have unique names
- Fixed announce panel (its funny how I needed this to work this update and I forgot to update it)
- Fixed spectate HUD
- Lag spikes reduced
- Fixed all ammo pickups
- Gamemode run speed increased
- Fixed light assault class name

0.9.5 - Released June 12th 2018

- Fixed model issues in te3_desert_bunker
- Fixed lighting issues in te3_desert_bunker
- Added new lighting to te3_desert_bunker
- Fixed framerate issue in te3_spongelantis
- Fixed corpse and table placements in te3_spongelantis
- New version of the map sewers: te3_sewers_a
- New version of the map sewers: te3_sewers_b
- Zombie timers modified for difficulty 0, 1 and 2
- Updated tips
- Tips now show up every 2 minutes and 30 seconds showing how to open skill tree and options
- Tips now work on multiplayer and singleplayer
- Upgraded turret nerf
- Added weapon name to ammo display on bottom right when using weapon that doesn't require ammo
- Map changing no longer swaps to the same map
- Fixed bug where zombies would stop spawning at 16 or more players
- Fixed dual pistols infinite reloading
- Scientist zombie and normal zombie run after 2 minutes of not being killed
- Fixed zombie errors with turret death and barricade destruction
- Locked game time to 15 minutes
- Mega zombie grenade radius increased slightly (not as much as before)

0.9.5.2 - Released June 13th 2018

- Fixed clientside ragdolls for addons that changed the physics

0.9.8 - Released July 2018

- Soda machine changed to armor generator
- Food shelf changed to health regenerator
- Zombie drops changed
- Removed useless drops from zombies
- Zombie behaviour updated
- Zombie movement fixes
- Zombie functions polished
- New map te3_sewers_c
- New map te3_sewers
- New map te3_hospital
- Modifications to all maps
- New cheat spots blocked
- Gamemode functionality improvements
- More tips & better tip system
- Controls displayed with class selection screen
- Options displayed with class selection screen
- New backgrounds
- Removed test map te3_sewers
- Removed test map te3_sludge
- Removed test map te3_warehouse
- Removed test map te3_facility
- Removed backgrounds that aren't mine from early development
- Player zombie and survivor spawns are now no longer in fixed locations. Built in map by default
- Fixed zombie player spawns in maps with events
- HUD armor and healthbar changes
- Class balance changes
- Players no longer float in the air on spawn
- Player spawns are now "info_player_target" for map creators
- Player zombie spawns are now "info_snipertarget" for map creators
- Zombie spawns are now "info_target" for map creators
- Machine ID spawns are now "prop_dynamic" for map creators
- Upgraded turret 1 nerfed
- Zombine pulling out grenade and doing nothing fixed
- Zombine TPose on rare occasion fixed
- Mega zombie can do 2 attacks at once fixed
- Increased health or armor draws weird above players fixed
- Zombine throwing prop and pulling out grenade at the same time makes him run full speed fixed
- Errors choosing weapon when mega zombie hits you fixed
- Recoil reduce does not work on all weapons fixed
- Difficulty 1 spawn timer decreased
- Citizen changed to civilian
- Civilian armor generator disappear timer reduced from 10 to 6 seconds
- Civilian health packs model changed from bottle to health pack
- Civilian health pack healing reduced from (35 to 70) to (35 to 50)
- Heal gun cooldown weapon swap fix
- See dangerous zombies through walls ability modified and fixed
- Options menu is more responsive for different resolutions
- Top of the HUD now changes with your color scheme options
- Hitmarkers for zombie players when attacking survivors
- Fixed text displaying 3 different names for explosive player zombie
- Fixed timer displaying different across clients
- Fixed fast zombies and headcrabs from jumping at zombie players
- Fixed mega zombie throwing grenade after death
- Removed extra spawn on top of te3_desert_bunker